Lights editor
VoxelMancy - Build Your World! » Devlog


You can't just add an unlimited number of light sources, and this is necessary for an unlimited creative voxel sandbox. We use a deferred rendering technique, in which the lighting of each pixel on the screen is calculated after calculating all its other components, such as position, normal, and other interesting physical things. Of course, with this approach, the light will not cast shadows, but on the other hand, the efficiency of such a solution is many orders of magnitude higher, which allows us to draw up to 128 light sources simultaneously, and in the future we will be able to increase this value to infinity.
Get VoxelMancy - Build Your World!
VoxelMancy - Build Your World!
Collaborative sandbox with flexible voxels
More posts
- Emission53 days ago
- Blueprints and props61 days ago
- Ability to privatize land76 days ago
- Registration and authorization88 days ago
- Working on summer forestFeb 17, 2025
- Ability to dig landscapeDec 02, 2024
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