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Devlog
Emission
May 09, 2025
by
Reuniko
2
To implement the glowing blocks, an additional intermediate buffer was used to preserve the emission color with subsequent blurring in several passes. The blurring is implemented as efficiently as pos...
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Blueprints and props
May 01, 2025
by
Reuniko
#props
It took two weeks of pure coding to rethink and transform the blueprints. Whereas previously they were stored on the user's computer, now they are on the server along with the generated image. This al...
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Ability to privatize land
April 17, 2025
by
Reuniko
We implemented claim manager with ability to privatize land. You can also add access for friends and put likes...
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Registration and authorization
April 04, 2025
by
Reuniko
We have made registration and authorization mandatory for the game. Now it allows you to save the character's appearance and coordinates on the server. In the next update, we will use this to implemen...
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Lights editor
March 22, 2025
by
Reuniko
You can't just add an unlimited number of light sources, and this is necessary for an unlimited creative voxel sandbox. We use a deferred rendering technique, in which the lighting of each pixel on th...
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Working on summer forest
February 17, 2025
by
Reuniko
1
Before: After: For a long time, I was not satisfied with the stubborn look of the forest. So I went to YouTube and found guides on how to draw stylized trees and bushes, but instead of learning from t...
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Ability to dig landscape
December 02, 2024
by
Reuniko
#voxel, #dungeon, #digging
For a long time, the landscape was a simple mesh drawn on top of other objects and voxels, which did not allow making holes, caves, basements and dungeons in it. After several months of deep mathemati...
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